Review

Teardown is a demolition simulator peppered with some criminal activities. In this voxel-based game you get to destroy, basically, everything you see: from a flimsy hut located at the boat station to a luxurious mansion. Teardown nicely harmonizes the joy of destruction with a tactical approach. Due to the latter, you need to be extra careful an...

Teardown

  • Samanta Blumberg
  • Aug 22, 2021

Teardown is a demolition simulator peppered with some criminal activities. In this voxel-based game you get to destroy, basically, everything you see: from a flimsy hut located at the boat station to a luxurious mansion.

Teardown nicely harmonizes the joy of destruction with a tactical approach. Due to the latter, you need to be extra careful and precautious when planning another operation. 

Time to Earn the Mob Money

Teardown starts just like a canonical movie about the organized crime. You get somehow entangled with the local mobsters, who frown upon the fact that you owe them a handsome sum of dough.

To pay the debt and save your body form the intensive brass knuckles therapy, you need to orchestrate heists one by one. The objectives differ from mission to mission. 

For instance, in one of them, you’ll need to steal a series of highly expensive paintings. In others, it’s either nicking or destroying highly important data stored on the computers and flash drives.

The Fuzz Are on the Way

As always: easier said than done. When approaching missions, you need to get as tactical as Marquis de Vauban and as careful as a church mouse.

The problem is that whenever you deal some serious damage to the property in question — no matter if you use TNT, propane or a humble hammer for that purpose — an alarm will be triggered.

That means that the clock is ticking until the police arrive. You need to accomplish the mission within the said time limit, or you’ll get busted, which results in starting the game over. 

Luckily, there’s a flexible save system, which allows returning to that moment before the well-known matter hit the fan.  

The Teardown’s world is made from the so-called voxels. In simple words, it’s a 3D pixel, which allows designing Minecraftish worlds. 

Thanks to it, the entire environment of Teardown can be blown up, burnt to ashes, hammered to dust and disintegrated in other original ways.

And destruction can be creative, as it turns out. For instance, you can clobber a sizeable hole in a wall, if it helps you to exfiltrate faster before the cops arrive. 

Or you can mount a crane and remove the roof from a pompous mansion where they keep paintings seemingly made by Botticelli or Jan Van Eyck, since they cost millions of dollars.

But nobody said that your destruction should be pragmatic only. There’s also plenty of fun stuff to do. So if you stumble upon a toilet made from the elegant Koishiwara porcelain and there’s a spare pipe bomb in your inventory, suit yourself.

A Bit of Training

Teardown is 100% pure fun. You can devise hundreds of tactics when approaching missions from different angles. But mastery comes through practice only.

To discover a demolition man or women in you, you can try the Sandbox mode. In it, you can experiment with the miniguns, bombs, blowtorches or even burning trucks to see which strategies work best.

Pros:
  • Destructible in-game world
  • Clever mission objectives
  • General fun.
Cons:
  • No combat element
  • No third-person view
  • Could use more missions than it has now.
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